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Water Weird (HBG-041) - Alchemy Horizons: Baldur's Gate
MTG Single

Water Weird (HBG-041) - Alchemy Horizons: Baldur's Gate

$0.00

Creature — Elemental Weird
Common
Brent Hollowell
3/4
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}: Water Weird gets +1/-1 until end of turn.